パッチノート

バージョンはメインメニューの右下に記載されています。


過去のパッチノートに続きます。


Patch 1.9.1-f3

  • New Radio station - All That Jazz Includes four different genres of Jazz:
  • Classic Jazz
  • Latin Jazz
  • Funky Jazz
  • Chill-Out Jazz

  • Free update for all players and DLCs owners
    • Free Carols, Candles and Candy DLC, get it on Steam! Five songs mixed in with songs from the other stations:
    • Houston River Jazz Collective - Silent Night
    • Jazz in-clave - Holy Night
    • Martin Carlberg - The First Noel
    • Lily La Roux - Jolly Old St Nicholas
    • Elijha MotI - I Heard The Bells On Christmas Day

  • Cities Skylines base game
    • Updated Budget Panel with new tab Income from Money Spent by Tourists
    • Pollution infoview color tweaks
    • Watertower LOD fix
    • Fixed animated billboard props glitching in Asset Editor
    • Fixed bug where switching between canals and quay tool would always set
    • the tool mode to straight lines
    • Fixed asset editor forgetting the last entered description for roads
    • Unlimited camera tilting in theme editor
    • Fixed misleading tree thumbnails
    • Fixed: Sub buildings are not illuminated at night time in asset editor
    • Fixed: Missing Road Properties in Asset Editor when creating new road one after another
    • Dams and power lines editable in Road Editor
    • Road editor feature to import models from other roads/nets
    • Citizen color variations editable in Asset Editor
    • Updated Unity to 5.6.4p2, (Fixes some compatibility issues with MacOS 10.13 High Sierra)
    • Fixed minor memory leaks when loading a game after another during same session
  • Green Cities expansion
    • Fixed building despawn loop when using self-sufficient specialization together with highrise ban policy
    • Natural Disasters expansion
    • Fixed astrologists to astronomers
  • Mass Transit expansion
    • Fixed wrong car spawn / taxi wait position for over road monorail station
    • Asymmetrical Three-Lane Road slope LOD fix
    • Monorail line tool is not unlocked after building Monorail Tracks on Two-Lane Road
    • Texture glitch noticeable on intersection of 'Monorail Track and Road' and
    • standalone Monorail Tracks
    • It is possible to create sharp angle intersections with Monorail Station with
    • Road

Patch 1.9.0-f5

  • Paid content Green Cities expansion [#c5b0465e]
    • Green Cities expansion
    • New commercial specialization: Organic and local produce
    • New residential specialization: Self-sufficient buildings
    • New office specialization: IT-cluster
    • New Monument
    • The Ultimate Recycling Plant
  • 6 new Unique Buildings
    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park
  • 14 new city service buildings
    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot
  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats
  • Additional Concerts mini-expansion content:
  • Concerts mini-expansion
    • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park
    • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
    • Paid content Content Creator Pack: European Suburbia
    • European Suburbia DLC
    • Added European Suburbia style with 81 new low-density residential buildings
  • 5 new props
    • Free update for all players and DLCs owners
    • Cities Skylines base game
    • Electric cars for citizens
    • Noise Pollution overhaul
  • 3 new parks
    • Tropical Garden
    • Floating Cafe
    • Fishing Island
  • Info view toggling + info view for district painting
    • New trees
    • Asset Editor
    • Road modding tool
    • Floating building creation
    • Train track intersection rules
    • Need icon settings
    • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
    • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
    • Added rain effect on glass material
    • Vehicle Info Panel now expand with long vehicle names to some extent
    • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
    • Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
    • Fixed: Reset Configuration in MISC menu does not affect display settings
    • Fixed: Paradox login won't accept user's passwords
    • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
    • Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
    • Fixed: Misleading fertile and forest resource placing in Map Editor
    • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
    • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
    • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
    • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
    • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
    • Fixed: Overflowing string in Medical Center description in DE
    • Fixed: Land value icon in district panel wrongly positioned
    • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
    • Fixed: Small overflowing text fix for DE Garbage infoview
    • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
    • Fixed: EU hospital description missing information about helicopter and helipad
    • Fixed: EU Hospital short description missing information about helipad in all languages
    • Fixed: Overflowing FR color label in transport lines overview panel
    • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
    • Fixed: European Theme buildings text and tooltips are not localized in Chinese
    • Fixed: Overlapping policies text in Big Town Milestone panel in RU
    • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
    • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
    • Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
    • Fixed: Typo in lightning storm chirp
    • Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
    • Fixed: Some map names are not localized in DE
    • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
    • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
    • Fixed: Cathedral of Plenitude requirements text need to be more clear
    • Fixed: Long district names are cut-off at the end while in-game
    • Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
    • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
    • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters
    • Fixed: Advisor info text for districts is cut off for DE, FR and RU
    • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
    • Fixed: Cannot create a new scenario while already inside the Scenario Editor
    • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
    • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
    • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
    • Fixed: Painting Districts in Natural Resources map mode should be allowed
    • Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
    • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
    • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
    • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
    • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
    • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
    • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
    • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
    • Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
  • Snowfall expansion
    • Fixed: The Studded Tires policy does not mention its cost in its tooltip
    • Fixed: No tutorial for snow clearing or heating
  • Natural Disasters expansion
    • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario Tsunami buoy uses the new floating building system
    • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
    • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
    • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
  • Mass Transit expansion
    • Fixed: User can construct steep cable car cables connections resulting with multiple issues
    • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
    • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
    • Fixed: Player can snap ferry related assets to underwater canals
  • Concerts mini-expansion
    • Fixed: Grammar error in premium studio autotune chirp
    • Fixed: Typo in NESTOR earworm chirp

Patch 1.8.0-f3(2017/08/20)

Paid content Concerts mini-expansion

  • Concerts mini-expansion
  • Festival management mechanics
  • Festival policies
  • Upgradable Festival Area
  • Three animated Festival bands
  • New Radio station
  • Chirper Hat

Free update for all players and DLCs owners

  • Cities Skylines base game
  • Content Manager Overhaul
    • Sort assets by
    • Active state
    • Update date
    • File location
  • Choose order of sorting: ascending/descending
  • List sorted by name by default
  • Assets can be selected by clicking them
  • Select all / Deselect all allows user to select or deselect currently filtered assets
  • Enable all / Disable all now affect only selected assets
  • Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
  • Multiple search terms can be used to filter the asset list by separating them with comma
  • Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
  • Added "snap to all" option to Snap Settings Panel
  • Fixed: Pathfind causing problems with multiple policies
  • Added scrollbar to overflowing asset importer template category tab buttons
  • Content manager optimization: fixed saves with large amount of custom assets causing hanging
  • Fixed: Cut off text in What's new panel in KO
  • Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
  • Fixed: Missing translation for Toggle Traffic Routes View tooltip in road infopanel
  • Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
  • Fixed: Issues with bulldozing and construction sounds
  • Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
  • Traffic routes info view does not show bicycles for players who don't own After Dark
  • Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
  • Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
  • Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
  • Fixed: Multiple instances of a building can be placed at the same spot
  • Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
  • Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
  • Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
  • Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
  • Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
  • Fixed: The Water Tower's Info Panel description contains unclear information
  • Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
  • Fixed: Russian text in Options \ Keymapping \ Map Editor goes out of bounds
  • Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
  • Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
  • Fixed: Two brushes can be highlighted at once in Map Editor
  • Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
  • Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
  • Fixed: It is sometimes possible to bulldoze roads outside of city limits
  • Fixed: Public Transport lines are not shown inside tunnels
  • Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
  • Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
  • Fixed: Overlapping PL text of policies names under Big Town milestone
  • Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
  • Fixed: Ships can travel on land and through dam
  • Fixed: Scenario Editor condition 'City Value' unclear
  • Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
  • underground mode for bulldozer
  • Garbage facilities show different stats based on how they work
  • Fixed: KO missing spaces between characters
  • Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
  • Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
  • Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
  • Fixed: Keybindings are still active in-game, behind the save game pop-up
  • Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
  • Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location for some content
  • Fixed: Some Electricity generator buildings do not require water to function despite needing workers
  • Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
  • Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
  • Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
  • Fixed: Cut off 'Share' button text in PT in Content Manager
  • Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
  • Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
  • Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
  • Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
  • Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in**Content Manager
  • Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
  • Slightly reduced all custom asset file sizes. Requires resaving assets.

After Dark expansion

  • Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
  • Fixed: The 1x1_beach_Restaurant2 have incorrect names
  • Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description

Snowfall expansion

  • Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
  • Added 'Priority Road' option for standalone Tram tracks

Natural Disasters expansion

  • Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Cut off Natural Disasters scenarios description in KO
  • Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
  • Fixed: Overlapping Firewatch Tower short description in building info panel in RU
  • Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
  • Fixed: Occlusion issue when panning the camera up while looking at a tornado
  • Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
  • Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
  • Fixed: Citizens are leaving shelters during a disaster
  • Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear

Mass Transit expansion

  • Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
  • Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
  • Fixed: Cut off Mass Transit scenarios description in KO
  • Fixed: Overlapping Ferry Depot short description in building info panel in RU
  • Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Ferry Stop short description text overflow building info panel in RU
  • Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
  • Fixed: Clipping highway props on two-lanes highways with sound barriers
  • Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
  • Fixed: "Steve" for road naming achievement in ZH in not translated

Match Day mini-expansion

  • Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English


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  • 最終更新:2017-12-10 22:31:14

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