パッチノート

バージョンはメインメニューの右下に記載されています。


過去のパッチノートに続きます。


Patch 1.6.3-f1(2017/01/26)

  • Fixed helicopters not used when building is completely missing road connection
  • Fixed endless sub-building fires
  • Fixed unnecessary thunderstorm warnings
  • Fixed crash when adding building to a style
  • Content manager asset sorting
  • Fixed: Overlapping 'Unsubscribe All' button in Content Manager in ES
  • Fixed: Player is unable to close triggers tabs in Goals panel even when buttons look functional

Patch 1.6.2-f1(2016/12/21)

  • Relaxation station DLC audio files are not included in the base game anymore
  • Fixed: User-made scenarios cannot be played without owning natural disasters DLC
  • Fixed: elevated road pillars disappearing when editing interchanges
  • Fixed: elevated road pillars no more treated as sub buildings when editing a building
  • Fixed: sub building now packed only once when used multiple times in a building
  • Fixed: sub building paths getting duplicated when saving a building
  • Fixed: Sub-buildings keep burning after main fire has been extinguished
  • Fixed: Scenario tab in new game panel is disabled when there are no scenarios available

Patch 1.6.1-f2(2016/12/12)

  • Chinese localisation added
  • Added information about Tank Reservoir stored water in Water infoview
  • Added scenario loosing and winning conditions in New Game>Choose Scenario panel
  • IBuilding modding interface
  • Added missing service enumerations to modding API
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
  • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
  • Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
  • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
  • Fixed: Map Editor: Ancient Wall description text is placeholder text
  • Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
  • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
  • Fixed: Some buildings causing asset editor to crash
  • Fixed: Sub building heights and angles sometimes saved wrong
  • Fixed: Player not being able to place props made with certain templates
  • Fixed: An issue causing mods to disappear from content manager
  • Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
  • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
  • Fixed: Multiple disaster reports generated for single disaster cluster
  • Fixed: Localization not refreshed in multiple places when changing languages
  • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
  • Fixed: Weather Radar name overflows in KO
  • Fixed: Localization is not updating immediately in Asset Editor for all languages
  • Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
  • Fixed: Not updating translation for all policies tooltip text while in district panel
  • Fixed: Notification icons are present for sub-buildings in asset editor
  • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
  • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
  • Fixed: Player need to click twice on radio panel in order to open it
  • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
  • Fixed: Player cannot dismiss after disaster report at will
  • Fixed: Water front buildings becomes displaced when hit by tsunami
  • Fixed: Sub building button disappearing with certain screen aspect ratios
  • Fixed: Garbage piling up in multi-part buildings
  • Fixed: Lose prompt doesn't mention which losing condition was met
  • Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get sorted in a strange way inside Goals menu in-game when you use "After each other"
  • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
  • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
  • Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
  • Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
  • Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
  • Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
  • Fixed: Disaster Risk info view has no Advisor text
  • Fixed: Most Natural Disasters keymappings are missing.
  • Fixed: Early warning for disasters remains with unchanged text during the disaster
  • Fixed: Relocating a Shelter causes issues with the current evacuation route.
  • Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
  • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
  • Fixed: The Tsunami warning message is cut off.
  • Fixed: Disaster severity slider could be hard to understand for a new player at first
  • Fixed: The Trench Ruins do not get destroyed by disasters.
  • Fixed: Asset Editor - Intersections can be placed over each other.
  • Fixed: Disaster reports names can go out of bounds
  • Fixed: Map Editor: Load Map menu is using the wrong save name
  • Fixed: Role and effects of Disaster Response unit was unclear
  • Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
  • Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
  • Fixed: Some citizens are using evacuation route buses like a regular bus line

Patch 1.6.0-f4 (2016/11/29)


新DLC

  • 7 disasters
    • Tsunami
    • Tornado
    • Thunderstorm
    • Earthquake
    • Sinkhole
    • Forest fire
    • Meteor strike
  • Building fire now spreads
  • Random disasters in sandbox play
  • 5 scenarios
  • New services to counteract disasters
    • Space Radar
    • Weather Radar
    • Tsunami Buoy
    • Earthquake Sensor
    • Firewatch Tower
  • Re-building systems for disaster aftermath
    • Disaster Response Unit
    • Pumping Service
    • Large and Small Shelter
    • Tank Reservoir
  • Helicopters for some existing services and helicopter depots
    • Fire Fighting Helicopter Depot
    • Medical Helicopter Depot
    • Police Helicopter Depot
  • Planning escape routes for Shelters
  • New Chirps
  • 3 new Chirper hats
  • 6 new unique buildings and a new monument
  • 12 new Steam achievements
  • 5 new policies
  • Fresh Water Outlet (new Water Service building)

パッチ

  • Scenario editor and ability to share scenarios in the Workshop
  • 3 radio stations
  • Game engine upgraded to Unity 5.4
  • Load/save/new -panels now support sorting asset list by name or modification time
  • Extra buildings available also in the European theme
  • Paradox Store logo is now Steam logo
  • AssetImporter:
  • Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
  • Fixed preview camera showing building tiles for vehicles
  • Warnings for badly optimized or very large custom assets added
  • Sub building serialization + sub building tool in asset editor
  • Prop/tree variation serialization + asset editor tool
  • Asset importer prop/tree templates
  • Asset editor props more organized
  • Ambulance and police car siren volumes tweaked
  • Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
  • Fixed: Landscaping: None of the new props are localised in any part of the game
  • Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
  • Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
  • Fixed: Snowfall: Tool names partially overlap their corresponding icons
  • Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
  • Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
  • Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
  • Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
  • Fixed: Paradox account: Wrong password error message is ambigious
  • Fixed: Paradox account: Missing translation in the Paradox account error message.
  • Fixed: Asset Editor: Asset Importer category icons have no tooltips
  • Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
  • Fixed: Asset editor: Impossible to import OBJ meshes for new assets
  • Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
  • Fixed: Memory errors when over 16gb installed in Linux
  • Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
  • Fixed: Gameplay: Budget sliders create low land value
  • Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
  • Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
  • Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
  • Fixed: Total line count in the public transport details panel is missing localization for other languages than english
  • Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message

Patch 1.5.0-f4

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過去のパッチノートに続きます。

  • 最終更新:2017-02-28 22:12:01

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