パッチノート

バージョンはメインメニューの右下に記載されています。


過去のパッチノートに続きます。


Patch 1.7.2-f1(2017/06/01)

  • Fixed: Large Avenue with Grass and Large Avenue with Bus Lanes tunnel entrance are missing some props
  • Fixed: Building tooltip for need icons trigger only at certain mouse position for zone buildings and city service in building infopanel
  • Fixed: Incorrect position of asymmetric road island and incorrect prop position on ferry path and one-way train track for Left hand traffic
  • Fixed: Sometimes random road or track segment is deleted when disabling intercity trains
  • Fixed: Multiple public transport stops at the same location causing division by zero / crashing the UI
  • Fixed: Double clicking creating multiple stops at the same place

Patch 1.7.1-f1(2017/05/23)

  • Fixed: "Steam" is no longer translated to "TGP" in Simplified Chinese on Steam
  • Fixed: Some players are unable to start scenarios
  • Added steam tags for new transport types and citizens

Patch 1.7.0-f5(2017/05/18)

170f5_ud.jpg

Paid content Mass Transit expansion

  • 4 new mass transit types:
    • Ferries
    • Cable cars
    • Elevated monorail
    • Blimps
  • New mass transit related service buildings
  • Multiplatform train station with metro station
  • End-of-line train station with metro station
  • Ferry + bus stop
  • Monorail + bus hub
  • Monorail + train + metro hub
  • 3 new scenarios
  • 3 new landmarks
  • 3 new Chirper hats
  • New chirps
  • 3 new policies
  • 14 new Steam achievements
  • New road types
  • 3 new canals variations

Free update for all players

  • Naming of roads
  • Added option to toggle road names on/off
  • Citizen Modding
  • What's New -pop up screen
  • Two bridges for the gravel road
  • One-way Train Track
  • Adjust vehicle count slider for public transport lines
  • Emergency vehicles choose a free lane when available
  • Bulldozer for underground structures
  • Public transport info view additions
  • Unlimited soil - builtin mod added
  • Unlimited oil and ore -builtin mod added
  • Mod inspired features
  • Option to mark railway stations to accept or not accept intercity traffic
  • Ability set stop signs at intersections
  • Ability to toggle traffic lights for an intersection
  • Visual aids to road building
  • Fixed: Player not being able to place custom props made with certain templates
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Main menu news feed color when focused
  • Fixed: Asset editor crash when null sub building list
  • Train tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disaster
  • Shoreline building placement improvements
  • Asset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.
  • Fixed: Unnecesary thunderstorm warnings
  • Fixed: Endless sub-building fires
  • Fixed: Helicopters not used when building is completely missing road connection
  • Custom asset usage serialized to saved games and scenarios.
  • Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)
  • More stable mass subscribe/unsubscribe to workshop items
  • Condition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, to be clear about what is counted.
  • Better content manager stability with a big amount of assets
  • Asset editor: player can choose custom building unlock milestone
  • Content manager style panel refreshed when removing building from style
  • Fixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RU
  • Fixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DE
  • Fixed: Cut-off text in Alpine Villages win window in DE, FR and PL
  • Fixed: The disaster area of effect tooltip text persist on the screen when mouse over
  • Fixed: Changing disaster severity value using slider move the whole disaster info panel
  • Fixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC owners
  • Custom asset loading optimization
  • Asset editor: thumbshot tool shows sub-buildings
  • Direction arrows displayed on oneway roads/tracks when in constructing mode or traffic/transport infoviews.
  • Upgraded to Unity 5.5.3f1
  • Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only on
  • computers with Metal support)
  • ND scenario maps that don't get flooded are shown in "New Game" map list
  • All ND scenario maps are available for creating scenarios
  • Smaller outside connection capacity for smaller roads
  • Fixed: Player is unable to rotate buildings while placing sub building in Asset Editor
  • Fixed: Player cannot exit New Scenario and Load scenario with ESC key
  • Fixed: Random crashes in Asset Editor after creating new asset one after another
  • Fixed: language change causing issues in-game
  • Asset editor: asset importer preview window fixes
  • Vehicles have show / hide routes button
  • Asset editor optimization
  • Scrollable policies for all categories added
  • Fixed asset editor sub-buildings showing notifications after free camera mode
  • Asset editor: fixed relocation issues when sub building contains paths
  • Fixed: Deluxe DLC link in main menu
  • Fixed: Scenario Editor Conditions carried over when going back and forth between triggers
  • Snap settings panel works in all editors and with right positioning
  • Fixed: Changing language in scenario and then another time in main menu causing an error
  • Fixed: Scenario settings mod list getting messed up when changing language
  • Updated telemetry
  • Asset editor shows DLC icons for trees and roads
  • Fixed: Fire effect is not always noticeable when there are several buildings on fire
  • Fixed: Building intersection on elevated highway interrupt highway bridge model
  • Fixed: Firewatch Tower not illuminated during night time
  • Fixed: Canceling the Disclaimer warning when trying to activate a mod still activates said mod
  • Fixed: Sorting by "Author" doesn't sort things properly between player author and game author items
  • Emergency vehicles choose lane with least traffic
  • Increased emergency vehicles speed
  • Added localization support for a keymapping string
  • Fixed: Missing translations for several keybindings.
  • Updated Natural Disasters scenario map names
  • Added translation keys for all scenario map names
  • DLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario maps
  • DLC icons are also shown for maps listed in "New Scenario" panel
  • Added underground bulldozer both in-game and for editors
  • Fixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenario
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tab
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked element
  • Fixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still be applied
  • Expansion badge added for Choose Scenario tab of the New Game panel
  • Fixed: Clipping rubble on collapsed gravel road bridge
  • "Error Error Error Error :(" error message text changed
  • Removed redundant Choose Scenario hover tooltip on New Game menu
  • Fixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/Release button
  • Fixed: Localization is not updating immediately in Scenario Editor when Player change language
  • Added tooltip for Disaster panel button
  • Fixed: Cut-off props and assets names ending in Asset Importer
  • Fixed: Parks do not display the number of tourists
  • Fixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fire
  • Fixed: Missing KO translation for DO and DON'T in scenario goal tab
  • Fixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RU
  • Fixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RU
  • Fixed: Missing localization of no shelters notification in all languages except EN
  • Fixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RU
  • Fixed: Missing RESTART button localization in lost prompt window
  • Fixed: Oil industry specialization icon in individual district panel is barely visible
  • Fixed: Missing legend for evacuated building in Disaster Risk view
  • Fixed: ID string present for active Sinkhole in warning panel
  • Fixed: Missing Doomsday Vault service icon in Monument tab within Milestone Panel
  • Fixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages except
EN
  • Fixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttons
  • Fixed: Water structures have an upkeep cost of 0.00
  • Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panel
  • Fixed: Custom and Workshop assets are not placed in any logical order in construction tab
  • Fixed: User is unable to build underground roads under the last large height layer
  • Fixed: Description of the Eden Project monument contains a typo
  • Fixed: The Tax Office's Info Panel description contains incorrect information
  • Fixed: The Cargo Harbor's Info Panel description contains a grammar mistake
  • Fixed: Adding only one policy to the district causes district info view to flicker
  • Fixed: Released prisoners taking jail space while getting home
  • Fixed: Asset editor crashes
  • Asset editor and game always starts with all snap settings on
  • Made policies icons larger in district panel and city info panel
  • Automatic public transport vehicle unbunching
  • District panel changes size with amount of policy icons
  • Separate autosave settings for game and editors
  • Multiple localisation and cut-off issues fixed
  • Fixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PL
  • Fixed: Cut off text in Public Transport Line Overview header: Vehicles in FR
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PT
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ES
  • Fixed: Built-in themes and User themes tabs in map/asset editor are cut off in PL
  • Fixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)
  • Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RU
  • Fixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE language
  • Fixed: Oil and Fertile land have similar colors on winter themed maps
  • Fixed: The name "Cathedral of Plentitude" contains a spelling error
  • Fixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent asset
  • Fixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importer
  • Fixed random errors when multiple custom assets have exact same same sub buildings/variations/trailers
  • Slight custom asset loading optimization
  • Fixed asset editor sub building bug when changing asset while in snapshot mode
  • Fixed: Extreme framerate drop when taking snapshots in asset editor
  • Fixed: Panda Sanctuary short description text overflow building info panel in RU
  • Fixed: Overlapping Weather Radar short description in building info panel in RU
  • Fixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Overlapping Pumping Service short description in building info panel in RU
  • Fixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Overlapping Tall Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Short Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU

Patch 1.6.3-f1(2017/01/26)

  • Fixed helicopters not used when building is completely missing road connection
  • Fixed endless sub-building fires
  • Fixed unnecessary thunderstorm warnings
  • Fixed crash when adding building to a style
  • Content manager asset sorting
  • Fixed: Overlapping 'Unsubscribe All' button in Content Manager in ES
  • Fixed: Player is unable to close triggers tabs in Goals panel even when buttons look functional

Patch 1.6.2-f1(2016/12/21)

  • Relaxation station DLC audio files are not included in the base game anymore
  • Fixed: User-made scenarios cannot be played without owning natural disasters DLC
  • Fixed: elevated road pillars disappearing when editing interchanges
  • Fixed: elevated road pillars no more treated as sub buildings when editing a building
  • Fixed: sub building now packed only once when used multiple times in a building
  • Fixed: sub building paths getting duplicated when saving a building
  • Fixed: Sub-buildings keep burning after main fire has been extinguished
  • Fixed: Scenario tab in new game panel is disabled when there are no scenarios available

Patch 1.6.1-f2(2016/12/12)

  • Chinese localisation added
  • Added information about Tank Reservoir stored water in Water infoview
  • Added scenario loosing and winning conditions in New Game>Choose Scenario panel
  • IBuilding modding interface
  • Added missing service enumerations to modding API
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
  • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
  • Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
  • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
  • Fixed: Map Editor: Ancient Wall description text is placeholder text
  • Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
  • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
  • Fixed: Some buildings causing asset editor to crash
  • Fixed: Sub building heights and angles sometimes saved wrong
  • Fixed: Player not being able to place props made with certain templates
  • Fixed: An issue causing mods to disappear from content manager
  • Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
  • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
  • Fixed: Multiple disaster reports generated for single disaster cluster
  • Fixed: Localization not refreshed in multiple places when changing languages
  • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
  • Fixed: Weather Radar name overflows in KO
  • Fixed: Localization is not updating immediately in Asset Editor for all languages
  • Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
  • Fixed: Not updating translation for all policies tooltip text while in district panel
  • Fixed: Notification icons are present for sub-buildings in asset editor
  • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
  • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
  • Fixed: Player need to click twice on radio panel in order to open it
  • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
  • Fixed: Player cannot dismiss after disaster report at will
  • Fixed: Water front buildings becomes displaced when hit by tsunami
  • Fixed: Sub building button disappearing with certain screen aspect ratios
  • Fixed: Garbage piling up in multi-part buildings
  • Fixed: Lose prompt doesn't mention which losing condition was met
  • Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get sorted in a strange way inside Goals menu in-game when you use "After each other"
  • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
  • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
  • Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
  • Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
  • Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
  • Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
  • Fixed: Disaster Risk info view has no Advisor text
  • Fixed: Most Natural Disasters keymappings are missing.
  • Fixed: Early warning for disasters remains with unchanged text during the disaster
  • Fixed: Relocating a Shelter causes issues with the current evacuation route.
  • Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
  • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
  • Fixed: The Tsunami warning message is cut off.
  • Fixed: Disaster severity slider could be hard to understand for a new player at first
  • Fixed: The Trench Ruins do not get destroyed by disasters.
  • Fixed: Asset Editor - Intersections can be placed over each other.
  • Fixed: Disaster reports names can go out of bounds
  • Fixed: Map Editor: Load Map menu is using the wrong save name
  • Fixed: Role and effects of Disaster Response unit was unclear
  • Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
  • Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
  • Fixed: Some citizens are using evacuation route buses like a regular bus line

Patch 1.6.0-f4 (2016/11/29)


新DLC

  • 7 disasters
    • Tsunami
    • Tornado
    • Thunderstorm
    • Earthquake
    • Sinkhole
    • Forest fire
    • Meteor strike
  • Building fire now spreads
  • Random disasters in sandbox play
  • 5 scenarios
  • New services to counteract disasters
    • Space Radar
    • Weather Radar
    • Tsunami Buoy
    • Earthquake Sensor
    • Firewatch Tower
  • Re-building systems for disaster aftermath
    • Disaster Response Unit
    • Pumping Service
    • Large and Small Shelter
    • Tank Reservoir
  • Helicopters for some existing services and helicopter depots
    • Fire Fighting Helicopter Depot
    • Medical Helicopter Depot
    • Police Helicopter Depot
  • Planning escape routes for Shelters
  • New Chirps
  • 3 new Chirper hats
  • 6 new unique buildings and a new monument
  • 12 new Steam achievements
  • 5 new policies
  • Fresh Water Outlet (new Water Service building)

パッチ

  • Scenario editor and ability to share scenarios in the Workshop
  • 3 radio stations
  • Game engine upgraded to Unity 5.4
  • Load/save/new -panels now support sorting asset list by name or modification time
  • Extra buildings available also in the European theme
  • Paradox Store logo is now Steam logo
  • AssetImporter:
  • Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
  • Fixed preview camera showing building tiles for vehicles
  • Warnings for badly optimized or very large custom assets added
  • Sub building serialization + sub building tool in asset editor
  • Prop/tree variation serialization + asset editor tool
  • Asset importer prop/tree templates
  • Asset editor props more organized
  • Ambulance and police car siren volumes tweaked
  • Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
  • Fixed: Landscaping: None of the new props are localised in any part of the game
  • Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
  • Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
  • Fixed: Snowfall: Tool names partially overlap their corresponding icons
  • Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
  • Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
  • Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
  • Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
  • Fixed: Paradox account: Wrong password error message is ambigious
  • Fixed: Paradox account: Missing translation in the Paradox account error message.
  • Fixed: Asset Editor: Asset Importer category icons have no tooltips
  • Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
  • Fixed: Asset editor: Impossible to import OBJ meshes for new assets
  • Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
  • Fixed: Memory errors when over 16gb installed in Linux
  • Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
  • Fixed: Gameplay: Budget sliders create low land value
  • Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
  • Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
  • Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
  • Fixed: Total line count in the public transport details panel is missing localization for other languages than english
  • Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message

Patch 1.5.0-f4

表示


続き

過去のパッチノートに続きます。

  • 最終更新:2017-06-02 01:25:27

このWIKIを編集するにはパスワード入力が必要です

認証パスワード