過去のパッチノート
パッチノートの続きです
Patch 1.9.3-f1
- Fixed: Unique buildings don't give land value.
- Fixed: ChirpX event cancellation bug.
- Fixed: ChirpX Unlocking.
- Fixed: ChirpX rocket and launch site snow coverage.
Patch 1.9.2-f1
- Added ChirpX launch site
- Added new Chirper hat
- Added Official Mars Radio
- Korean is available for all players
Patch 1.9.1-f3
- New Radio station - All That Jazz Includes four different genres of Jazz:
- Classic Jazz
- Latin Jazz
- Funky Jazz
- Chill-Out Jazz
- Free update for all players and DLCs owners
- Free Carols, Candles and Candy DLC, get it on Steam! Five songs mixed in with songs from the other stations:
- Houston River Jazz Collective - Silent Night
- Jazz in-clave - Holy Night
- Martin Carlberg - The First Noel
- Lily La Roux - Jolly Old St Nicholas
- Elijha MotI - I Heard The Bells On Christmas Day
- Cities Skylines base game
- Updated Budget Panel with new tab Income from Money Spent by Tourists
- Pollution infoview color tweaks
- Watertower LOD fix
- Fixed animated billboard props glitching in Asset Editor
- Fixed bug where switching between canals and quay tool would always set
- the tool mode to straight lines
- Fixed asset editor forgetting the last entered description for roads
- Unlimited camera tilting in theme editor
- Fixed misleading tree thumbnails
- Fixed: Sub buildings are not illuminated at night time in asset editor
- Fixed: Missing Road Properties in Asset Editor when creating new road one after another
- Dams and power lines editable in Road Editor
- Road editor feature to import models from other roads/nets
- Citizen color variations editable in Asset Editor
- Updated Unity to 5.6.4p2, (Fixes some compatibility issues with MacOS 10.13 High Sierra)
- Fixed minor memory leaks when loading a game after another during same session
- Green Cities expansion
- Fixed building despawn loop when using self-sufficient specialization together with highrise ban policy
- Natural Disasters expansion
- Fixed astrologists to astronomers
- Mass Transit expansion
- Fixed wrong car spawn / taxi wait position for over road monorail station
- Asymmetrical Three-Lane Road slope LOD fix
- Monorail line tool is not unlocked after building Monorail Tracks on Two-Lane Road
- Texture glitch noticeable on intersection of 'Monorail Track and Road' and
- standalone Monorail Tracks
- It is possible to create sharp angle intersections with Monorail Station with
- Road
Patch 1.9.0-f5
- Paid content Green Cities expansion [#c5b0465e]
- Green Cities expansion
- New commercial specialization: Organic and local produce
- New residential specialization: Self-sufficient buildings
- New office specialization: IT-cluster
- New Monument
- The Ultimate Recycling Plant
- 6 new Unique Buildings
- Bird & Bee Haven
- Climate Research Station
- Lungs of the City
- Floating Gardens
- Ziggurat Garden
- Central Park
- 14 new city service buildings
- Geothermal Power Plant
- Ocean Thermal Energy Conversion Plant
- Solar Updraft Tower
- Eco Water Outlet
- Eco Water Treatment Plant
- Recycling Center
- Floating Garbage Collector
- Community Pool
- Sports Hall and Gymnasium
- Yoga Garden
- Community School
- Institute of Creative Arts
- Modern Technology Institute
- Biofuel Bus Depot
- 4 new policies
- 3 new scenarios
- 3 new maps
- New Chirps
- 6 new Steam achievements
- New Chirper hats
- Additional Concerts mini-expansion content:
- Concerts mini-expansion
- 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
- Media Broadcast Building
- Music Club
- Fan Zone Park
- Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
- Paid content Content Creator Pack: European Suburbia
- European Suburbia DLC
- Added European Suburbia style with 81 new low-density residential buildings
- 5 new props
- Free update for all players and DLCs owners
- Cities Skylines base game
- Electric cars for citizens
- Noise Pollution overhaul
- 3 new parks
- Tropical Garden
- Floating Cafe
- Fishing Island
- Info view toggling + info view for district painting
- New trees
- Asset Editor
- Road modding tool
- Floating building creation
- Train track intersection rules
- Need icon settings
- Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
- Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
- Added rain effect on glass material
- Vehicle Info Panel now expand with long vehicle names to some extent
- Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
- Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
- Fixed: Reset Configuration in MISC menu does not affect display settings
- Fixed: Paradox login won't accept user's passwords
- Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
- Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
- Fixed: Misleading fertile and forest resource placing in Map Editor
- Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
- Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
- Fixed: Map DLC requirement is not readable if map is selected in Content Manager
- Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
- Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
- Fixed: Overflowing string in Medical Center description in DE
- Fixed: Land value icon in district panel wrongly positioned
- Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
- Fixed: Small overflowing text fix for DE Garbage infoview
- Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
- Fixed: EU hospital description missing information about helicopter and helipad
- Fixed: EU Hospital short description missing information about helipad in all languages
- Fixed: Overflowing FR color label in transport lines overview panel
- Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
- Fixed: European Theme buildings text and tooltips are not localized in Chinese
- Fixed: Overlapping policies text in Big Town Milestone panel in RU
- Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
- Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
- Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
- Fixed: Typo in lightning storm chirp
- Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
- Fixed: Some map names are not localized in DE
- Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
- Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
- Fixed: Cathedral of Plenitude requirements text need to be more clear
- Fixed: Long district names are cut-off at the end while in-game
- Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
- Fixed: The text from the Advisor panel flickers when a notification is positioned over it
- Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters
- Fixed: Advisor info text for districts is cut off for DE, FR and RU
- Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
- Fixed: Cannot create a new scenario while already inside the Scenario Editor
- Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
- Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
- Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
- Fixed: Painting Districts in Natural Resources map mode should be allowed
- Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
- Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
- Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
- Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
- Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
- Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
- Fixed: Transport tool getting messed up when deleting the line that is currently being edited
- Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
- Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
- Snowfall expansion
- Fixed: The Studded Tires policy does not mention its cost in its tooltip
- Fixed: No tutorial for snow clearing or heating
- Natural Disasters expansion
- Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario Tsunami buoy uses the new floating building system
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
- Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
- Mass Transit expansion
- Fixed: User can construct steep cable car cables connections resulting with multiple issues
- Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
- Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
- Fixed: Player can snap ferry related assets to underwater canals
- Concerts mini-expansion
- Fixed: Grammar error in premium studio autotune chirp
- Fixed: Typo in NESTOR earworm chirp
Patch 1.8.0-f3(2017/08/20)
Paid content Concerts mini-expansion
- Concerts mini-expansion
- Festival management mechanics
- Festival policies
- Upgradable Festival Area
- Three animated Festival bands
- New Radio station
- Chirper Hat
Free update for all players and DLCs owners
- Cities Skylines base game
- Content Manager Overhaul
- Sort assets by
- Active state
- Update date
- File location
- Choose order of sorting: ascending/descending
- List sorted by name by default
- Assets can be selected by clicking them
- Select all / Deselect all allows user to select or deselect currently filtered assets
- Enable all / Disable all now affect only selected assets
- Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
- Multiple search terms can be used to filter the asset list by separating them with comma
- Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
- Added "snap to all" option to Snap Settings Panel
- Fixed: Pathfind causing problems with multiple policies
- Added scrollbar to overflowing asset importer template category tab buttons
- Content manager optimization: fixed saves with large amount of custom assets causing hanging
- Fixed: Cut off text in What's new panel in KO
- Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
- Fixed: Missing translation for Toggle Traffic Routes View tooltip in road infopanel
- Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
- Fixed: Issues with bulldozing and construction sounds
- Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
- Traffic routes info view does not show bicycles for players who don't own After Dark
- Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
- Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
- Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
- Fixed: Multiple instances of a building can be placed at the same spot
- Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
- Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
- Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
- Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
- Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
- Fixed: The Water Tower's Info Panel description contains unclear information
- Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
- Fixed: Russian text in Options \ Keymapping \ Map Editor goes out of bounds
- Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
- Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
- Fixed: Two brushes can be highlighted at once in Map Editor
- Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
- Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
- Fixed: It is sometimes possible to bulldoze roads outside of city limits
- Fixed: Public Transport lines are not shown inside tunnels
- Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
- Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
- Fixed: Overlapping PL text of policies names under Big Town milestone
- Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
- Fixed: Ships can travel on land and through dam
- Fixed: Scenario Editor condition 'City Value' unclear
- Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
- underground mode for bulldozer
- Garbage facilities show different stats based on how they work
- Fixed: KO missing spaces between characters
- Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
- Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
- Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
- Fixed: Keybindings are still active in-game, behind the save game pop-up
- Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
- Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location for some content
- Fixed: Some Electricity generator buildings do not require water to function despite needing workers
- Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
- Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
- Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
- Fixed: Cut off 'Share' button text in PT in Content Manager
- Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
- Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
- Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
- Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
- Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in**Content Manager
- Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
- Slightly reduced all custom asset file sizes. Requires resaving assets.
After Dark expansion
- Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
- Fixed: The 1x1_beach_Restaurant2 have incorrect names
- Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description
Snowfall expansion
- Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
- Added 'Priority Road' option for standalone Tram tracks
Natural Disasters expansion
- Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Cut off Natural Disasters scenarios description in KO
- Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
- Fixed: Overlapping Firewatch Tower short description in building info panel in RU
- Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
- Fixed: Occlusion issue when panning the camera up while looking at a tornado
- Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
- Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
- Fixed: Citizens are leaving shelters during a disaster
- Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear
Mass Transit expansion
- Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
- Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
- Fixed: Cut off Mass Transit scenarios description in KO
- Fixed: Overlapping Ferry Depot short description in building info panel in RU
- Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Ferry Stop short description text overflow building info panel in RU
- Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
- Fixed: Clipping highway props on two-lanes highways with sound barriers
- Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
- Fixed: "Steve" for road naming achievement in ZH in not translated
Match Day mini-expansion
- Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English
Patch 1.7.2-f1(2017/06/01)
- Fixed: Large Avenue with Grass and Large Avenue with Bus Lanes tunnel entrance are missing some props
- Fixed: Building tooltip for need icons trigger only at certain mouse position for zone buildings and city service in building infopanel
- Fixed: Incorrect position of asymmetric road island and incorrect prop position on ferry path and one-way train track for Left hand traffic
- Fixed: Sometimes random road or track segment is deleted when disabling intercity trains
- Fixed: Multiple public transport stops at the same location causing division by zero / crashing the UI
- Fixed: Double clicking creating multiple stops at the same place
Patch 1.7.1-f1(2017/05/23)
- Fixed: "Steam" is no longer translated to "TGP" in Simplified Chinese on Steam
- Fixed: Some players are unable to start scenarios
- Added steam tags for new transport types and citizens
Patch 1.7.0-f5(2017/05/18)

Paid content Mass Transit expansion
- 4 new mass transit types:
- Ferries
- Cable cars
- Elevated monorail
- Blimps
- New mass transit related service buildings
- Multiplatform train station with metro station
- End-of-line train station with metro station
- Ferry + bus stop
- Monorail + bus hub
- Monorail + train + metro hub
- 3 new scenarios
- 3 new landmarks
- 3 new Chirper hats
- New chirps
- 3 new policies
- 14 new Steam achievements
- New road types
- 3 new canals variations
Free update for all players
- Naming of roads
- Added option to toggle road names on/off
- Citizen Modding
- What's New -pop up screen
- Two bridges for the gravel road
- One-way Train Track
- Adjust vehicle count slider for public transport lines
- Emergency vehicles choose a free lane when available
- Bulldozer for underground structures
- Public transport info view additions
- Unlimited soil - builtin mod added
- Unlimited oil and ore -builtin mod added
- Mod inspired features
- Option to mark railway stations to accept or not accept intercity traffic
- Ability set stop signs at intersections
- Ability to toggle traffic lights for an intersection
- Visual aids to road building
- Fixed: Player not being able to place custom props made with certain templates
- Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
- Fixed: Main menu news feed color when focused
- Fixed: Asset editor crash when null sub building list
- Train tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disaster
- Shoreline building placement improvements
- Asset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.
- Fixed: Unnecesary thunderstorm warnings
- Fixed: Endless sub-building fires
- Fixed: Helicopters not used when building is completely missing road connection
- Custom asset usage serialized to saved games and scenarios.
- Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)
- More stable mass subscribe/unsubscribe to workshop items
- Condition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, to be clear about what is counted.
- Better content manager stability with a big amount of assets
- Asset editor: player can choose custom building unlock milestone
- Content manager style panel refreshed when removing building from style
- Fixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RU
- Fixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DE
- Fixed: Cut-off text in Alpine Villages win window in DE, FR and PL
- Fixed: The disaster area of effect tooltip text persist on the screen when mouse over
- Fixed: Changing disaster severity value using slider move the whole disaster info panel
- Fixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC owners
- Custom asset loading optimization
- Asset editor: thumbshot tool shows sub-buildings
- Direction arrows displayed on oneway roads/tracks when in constructing mode or traffic/transport infoviews.
- Upgraded to Unity 5.5.3f1
- Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only on
- computers with Metal support)
- ND scenario maps that don't get flooded are shown in "New Game" map list
- All ND scenario maps are available for creating scenarios
- Smaller outside connection capacity for smaller roads
- Fixed: Player is unable to rotate buildings while placing sub building in Asset Editor
- Fixed: Player cannot exit New Scenario and Load scenario with ESC key
- Fixed: Random crashes in Asset Editor after creating new asset one after another
- Fixed: language change causing issues in-game
- Asset editor: asset importer preview window fixes
- Vehicles have show / hide routes button
- Asset editor optimization
- Scrollable policies for all categories added
- Fixed asset editor sub-buildings showing notifications after free camera mode
- Asset editor: fixed relocation issues when sub building contains paths
- Fixed: Deluxe DLC link in main menu
- Fixed: Scenario Editor Conditions carried over when going back and forth between triggers
- Snap settings panel works in all editors and with right positioning
- Fixed: Changing language in scenario and then another time in main menu causing an error
- Fixed: Scenario settings mod list getting messed up when changing language
- Updated telemetry
- Asset editor shows DLC icons for trees and roads
- Fixed: Fire effect is not always noticeable when there are several buildings on fire
- Fixed: Building intersection on elevated highway interrupt highway bridge model
- Fixed: Firewatch Tower not illuminated during night time
- Fixed: Canceling the Disclaimer warning when trying to activate a mod still activates said mod
- Fixed: Sorting by "Author" doesn't sort things properly between player author and game author items
- Emergency vehicles choose lane with least traffic
- Increased emergency vehicles speed
- Added localization support for a keymapping string
- Fixed: Missing translations for several keybindings.
- Updated Natural Disasters scenario map names
- Added translation keys for all scenario map names
- DLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario maps
- DLC icons are also shown for maps listed in "New Scenario" panel
- Added underground bulldozer both in-game and for editors
- Fixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenario
- Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tab
- Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked element
- Fixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still be applied
- Expansion badge added for Choose Scenario tab of the New Game panel
- Fixed: Clipping rubble on collapsed gravel road bridge
- "Error Error Error Error :(" error message text changed
- Removed redundant Choose Scenario hover tooltip on New Game menu
- Fixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/Release button
- Fixed: Localization is not updating immediately in Scenario Editor when Player change language
- Added tooltip for Disaster panel button
- Fixed: Cut-off props and assets names ending in Asset Importer
- Fixed: Parks do not display the number of tourists
- Fixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fire
- Fixed: Missing KO translation for DO and DON'T in scenario goal tab
- Fixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RU
- Fixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RU
- Fixed: Missing localization of no shelters notification in all languages except EN
- Fixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RU
- Fixed: Missing RESTART button localization in lost prompt window
- Fixed: Oil industry specialization icon in individual district panel is barely visible
- Fixed: Missing legend for evacuated building in Disaster Risk view
- Fixed: ID string present for active Sinkhole in warning panel
- Fixed: Missing Doomsday Vault service icon in Monument tab within Milestone Panel
- Fixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages except
EN
- Fixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttons
- Fixed: Water structures have an upkeep cost of 0.00
- Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panel
- Fixed: Custom and Workshop assets are not placed in any logical order in construction tab
- Fixed: User is unable to build underground roads under the last large height layer
- Fixed: Description of the Eden Project monument contains a typo
- Fixed: The Tax Office's Info Panel description contains incorrect information
- Fixed: The Cargo Harbor's Info Panel description contains a grammar mistake
- Fixed: Adding only one policy to the district causes district info view to flicker
- Fixed: Released prisoners taking jail space while getting home
- Fixed: Asset editor crashes
- Asset editor and game always starts with all snap settings on
- Made policies icons larger in district panel and city info panel
- Automatic public transport vehicle unbunching
- District panel changes size with amount of policy icons
- Separate autosave settings for game and editors
- Multiple localisation and cut-off issues fixed
- Fixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PL
- Fixed: Cut off text in Public Transport Line Overview header: Vehicles in FR
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PT
- Fixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ES
- Fixed: Built-in themes and User themes tabs in map/asset editor are cut off in PL
- Fixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)
- Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RU
- Fixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE language
- Fixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE language
- Fixed: Oil and Fertile land have similar colors on winter themed maps
- Fixed: The name "Cathedral of Plentitude" contains a spelling error
- Fixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent asset
- Fixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importer
- Fixed random errors when multiple custom assets have exact same same sub buildings/variations/trailers
- Slight custom asset loading optimization
- Fixed asset editor sub building bug when changing asset while in snapshot mode
- Fixed: Extreme framerate drop when taking snapshots in asset editor
- Fixed: Panda Sanctuary short description text overflow building info panel in RU
- Fixed: Overlapping Weather Radar short description in building info panel in RU
- Fixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RU
- Fixed: Overlapping Pumping Service short description in building info panel in RU
- Fixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ES
- Fixed: Overlapping Tall Radio Mast short description in building info panel in RU
- Fixed: Overlapping Short Radio Mast short description in building info panel in RU
- Fixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU
Patch 1.6.3-f1(2017/01/26)
- Fixed helicopters not used when building is completely missing road connection
- Fixed endless sub-building fires
- Fixed unnecessary thunderstorm warnings
- Fixed crash when adding building to a style
- Content manager asset sorting
- Fixed: Overlapping 'Unsubscribe All' button in Content Manager in ES
- Fixed: Player is unable to close triggers tabs in Goals panel even when buttons look functional
Patch 1.6.2-f1(2016/12/21)
- Relaxation station DLC audio files are not included in the base game anymore
- Fixed: User-made scenarios cannot be played without owning natural disasters DLC
- Fixed: elevated road pillars disappearing when editing interchanges
- Fixed: elevated road pillars no more treated as sub buildings when editing a building
- Fixed: sub building now packed only once when used multiple times in a building
- Fixed: sub building paths getting duplicated when saving a building
- Fixed: Sub-buildings keep burning after main fire has been extinguished
- Fixed: Scenario tab in new game panel is disabled when there are no scenarios available
Patch 1.6.1-f2(2016/12/12)
- Chinese localisation added
- Added information about Tank Reservoir stored water in Water infoview
- Added scenario loosing and winning conditions in New Game>Choose Scenario panel
- IBuilding modding interface
- Added missing service enumerations to modding API
- Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
- Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
- Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
- Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
- Fixed: Garbage accumulation for International Airport and Cargo Hub is high
- Fixed: Map Editor: Ancient Wall description text is placeholder text
- Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
- Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
- Fixed: Some buildings causing asset editor to crash
- Fixed: Sub building heights and angles sometimes saved wrong
- Fixed: Player not being able to place props made with certain templates
- Fixed: An issue causing mods to disappear from content manager
- Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
- Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
- Fixed: Multiple disaster reports generated for single disaster cluster
- Fixed: Localization not refreshed in multiple places when changing languages
- Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
- Fixed: Weather Radar name overflows in KO
- Fixed: Localization is not updating immediately in Asset Editor for all languages
- Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
- Fixed: Not updating translation for all policies tooltip text while in district panel
- Fixed: Notification icons are present for sub-buildings in asset editor
- Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
- Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
- Fixed: Player need to click twice on radio panel in order to open it
- Fixed: The after disaster report panel is carried over between saves that both have the same map theme
- Fixed: Player cannot dismiss after disaster report at will
- Fixed: Water front buildings becomes displaced when hit by tsunami
- Fixed: Sub building button disappearing with certain screen aspect ratios
- Fixed: Garbage piling up in multi-part buildings
- Fixed: Lose prompt doesn't mention which losing condition was met
- Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get sorted in a strange way inside Goals menu in-game when you use "After each other"
- Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
- Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
- Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
- Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
- Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
- Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
- Fixed: Disaster Risk info view has no Advisor text
- Fixed: Most Natural Disasters keymappings are missing.
- Fixed: Early warning for disasters remains with unchanged text during the disaster
- Fixed: Relocating a Shelter causes issues with the current evacuation route.
- Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
- Fixed: The Chirper birds do not follow the bends in the Chirpynado.
- Fixed: The Tsunami warning message is cut off.
- Fixed: Disaster severity slider could be hard to understand for a new player at first
- Fixed: The Trench Ruins do not get destroyed by disasters.
- Fixed: Asset Editor - Intersections can be placed over each other.
- Fixed: Disaster reports names can go out of bounds
- Fixed: Map Editor: Load Map menu is using the wrong save name
- Fixed: Role and effects of Disaster Response unit was unclear
- Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
- Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
- Fixed: Some citizens are using evacuation route buses like a regular bus line
Patch 1.6.0-f4 (2016/11/29)
新DLC
- 7 disasters
- Tsunami
- Tornado
- Thunderstorm
- Earthquake
- Sinkhole
- Forest fire
- Meteor strike
- Building fire now spreads
- Random disasters in sandbox play
- 5 scenarios
- New services to counteract disasters
- Space Radar
- Weather Radar
- Tsunami Buoy
- Earthquake Sensor
- Firewatch Tower
- Re-building systems for disaster aftermath
- Disaster Response Unit
- Pumping Service
- Large and Small Shelter
- Tank Reservoir
- Helicopters for some existing services and helicopter depots
- Fire Fighting Helicopter Depot
- Medical Helicopter Depot
- Police Helicopter Depot
- Planning escape routes for Shelters
- New Chirps
- 3 new Chirper hats
- 6 new unique buildings and a new monument
- 12 new Steam achievements
- 5 new policies
- Fresh Water Outlet (new Water Service building)
パッチ
- Scenario editor and ability to share scenarios in the Workshop
- 3 radio stations
- Game engine upgraded to Unity 5.4
- Load/save/new -panels now support sorting asset list by name or modification time
- Extra buildings available also in the European theme
- Paradox Store logo is now Steam logo
- AssetImporter:
- Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
- Fixed preview camera showing building tiles for vehicles
- Warnings for badly optimized or very large custom assets added
- Sub building serialization + sub building tool in asset editor
- Prop/tree variation serialization + asset editor tool
- Asset importer prop/tree templates
- Asset editor props more organized
- Ambulance and police car siren volumes tweaked
- Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
- Fixed: Landscaping: None of the new props are localised in any part of the game
- Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
- Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
- Fixed: Snowfall: Tool names partially overlap their corresponding icons
- Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
- Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
- Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
- Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
- Fixed: Paradox account: Wrong password error message is ambigious
- Fixed: Paradox account: Missing translation in the Paradox account error message.
- Fixed: Asset Editor: Asset Importer category icons have no tooltips
- Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
- Fixed: Asset editor: Impossible to import OBJ meshes for new assets
- Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
- Fixed: Memory errors when over 16gb installed in Linux
- Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
- Fixed: Gameplay: Budget sliders create low land value
- Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
- Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
- Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
- Fixed: Total line count in the public transport details panel is missing localization for other languages than english
- Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message
Patch 1.5.0-f4
日本語訳
原文
- Free Football DLC, available to download on Steam Thursday the 9th of June
- Football Stadium
- Football match mechanics
- Possibility to customize football team colour
- New policies
- New Chirps
- New Chirper hat
- Patch for all the players, available after devs get to the office on Thursday (UTC+2/EET)
- Pre-order content added to the base game!
- Email subscription included on the Paradox account creation page
- Fixed: 'Unsubscribe All' and 'Add style' are inconsistent with rest of the buttons in Content Manager under Style and Steam Workshop tabs
- Fixed: Incorrect lighting on H2 3x2 Office13 building during day
- Fixed: {0} symbol appear next to the price while buying new tile in DE
- Fixed: Solar Plant producing lower amount of energy during night (Solar power plant now produces 70% of the daytime output during the night)
- Fixed: Parks & Recreation policy mentioned the Decoration budget (now Decoration is removed)
- Fixed: Map Editor: Saving a new map (in the map editor) and then loading it result in broken map
- Fixed: Expansion 1: Design: Tourism Specialization does not attract more tourists
- Fixed: Expansion 1: Bikers stands backwards when waiting at a red light
- Fixed: LOC: GER: The "Young Adults" text in a district's Info Panel is cut off
- Fixed: Text: Names exceeding 14 characters are cut-off
- Fixed: Text: UI: The text fields of citizens or vehicles info panels can overlap when using long custom names
- Fixed: UI: The number of unread chirps overlaps city notifications, causing it to flicker as well
- Fixed: Text: UI: Several characters are cut off when displayed in the City Name text field, of the New Game panel
- Fixed: Bus doors are on the wrong side when using left hand traffic
- Fixed: Snowplow blade face the wrong way when using left hand traffic
- Fixed: Landscaping: Tooltip for "Parks and Recreation" policy in milestone menu mentions "Decoration"
- Fixed: LOC: RU: The text box for "Cost: {0} / cell" ("Стоимость: {0} / клетка") is overlapping in Hydro Power Plant info
続き
パッチノート Patch1.0.5-1.4.1へ続きます。
- 最終更新:2018-06-03 11:52:58