過去のパッチノート

パッチノートの続きです

Patch 1.9.3-f1

  • Fixed: Unique buildings don't give land value.
  • Fixed: ChirpX event cancellation bug.
  • Fixed: ChirpX Unlocking.
  • Fixed: ChirpX rocket and launch site snow coverage.

Patch 1.9.2-f1

  • Added ChirpX launch site
  • Added new Chirper hat
  • Added Official Mars Radio
  • Korean is available for all players

Patch 1.9.1-f3

  • New Radio station - All That Jazz Includes four different genres of Jazz:
  • Classic Jazz
  • Latin Jazz
  • Funky Jazz
  • Chill-Out Jazz

  • Free update for all players and DLCs owners
    • Free Carols, Candles and Candy DLC, get it on Steam! Five songs mixed in with songs from the other stations:
    • Houston River Jazz Collective - Silent Night
    • Jazz in-clave - Holy Night
    • Martin Carlberg - The First Noel
    • Lily La Roux - Jolly Old St Nicholas
    • Elijha MotI - I Heard The Bells On Christmas Day

  • Cities Skylines base game
    • Updated Budget Panel with new tab Income from Money Spent by Tourists
    • Pollution infoview color tweaks
    • Watertower LOD fix
    • Fixed animated billboard props glitching in Asset Editor
    • Fixed bug where switching between canals and quay tool would always set
    • the tool mode to straight lines
    • Fixed asset editor forgetting the last entered description for roads
    • Unlimited camera tilting in theme editor
    • Fixed misleading tree thumbnails
    • Fixed: Sub buildings are not illuminated at night time in asset editor
    • Fixed: Missing Road Properties in Asset Editor when creating new road one after another
    • Dams and power lines editable in Road Editor
    • Road editor feature to import models from other roads/nets
    • Citizen color variations editable in Asset Editor
    • Updated Unity to 5.6.4p2, (Fixes some compatibility issues with MacOS 10.13 High Sierra)
    • Fixed minor memory leaks when loading a game after another during same session
  • Green Cities expansion
    • Fixed building despawn loop when using self-sufficient specialization together with highrise ban policy
    • Natural Disasters expansion
    • Fixed astrologists to astronomers
  • Mass Transit expansion
    • Fixed wrong car spawn / taxi wait position for over road monorail station
    • Asymmetrical Three-Lane Road slope LOD fix
    • Monorail line tool is not unlocked after building Monorail Tracks on Two-Lane Road
    • Texture glitch noticeable on intersection of 'Monorail Track and Road' and
    • standalone Monorail Tracks
    • It is possible to create sharp angle intersections with Monorail Station with
    • Road

Patch 1.9.0-f5

  • Paid content Green Cities expansion [#c5b0465e]
    • Green Cities expansion
    • New commercial specialization: Organic and local produce
    • New residential specialization: Self-sufficient buildings
    • New office specialization: IT-cluster
    • New Monument
    • The Ultimate Recycling Plant
  • 6 new Unique Buildings
    • Bird & Bee Haven
    • Climate Research Station
    • Lungs of the City
    • Floating Gardens
    • Ziggurat Garden
    • Central Park
  • 14 new city service buildings
    • Geothermal Power Plant
    • Ocean Thermal Energy Conversion Plant
    • Solar Updraft Tower
    • Eco Water Outlet
    • Eco Water Treatment Plant
    • Recycling Center
    • Floating Garbage Collector
    • Community Pool
    • Sports Hall and Gymnasium
    • Yoga Garden
    • Community School
    • Institute of Creative Arts
    • Modern Technology Institute
    • Biofuel Bus Depot
  • 4 new policies
  • 3 new scenarios
  • 3 new maps
  • New Chirps
  • 6 new Steam achievements
  • New Chirper hats
  • Additional Concerts mini-expansion content:
  • Concerts mini-expansion
    • 3 new Concerts unique buildings, each of the buildings improve the effectiveness of the Festival Area in their own way
    • Media Broadcast Building
    • Music Club
    • Fan Zone Park
    • Concert DLC animations for teenagers, young adults, bluecollars, educated adults and tourists
    • Paid content Content Creator Pack: European Suburbia
    • European Suburbia DLC
    • Added European Suburbia style with 81 new low-density residential buildings
  • 5 new props
    • Free update for all players and DLCs owners
    • Cities Skylines base game
    • Electric cars for citizens
    • Noise Pollution overhaul
  • 3 new parks
    • Tropical Garden
    • Floating Cafe
    • Fishing Island
  • Info view toggling + info view for district painting
    • New trees
    • Asset Editor
    • Road modding tool
    • Floating building creation
    • Train track intersection rules
    • Need icon settings
    • Increased maximum building LOD atlas size because automatic downscaling loses DXT compression
    • Added placeable European theme buildings to other themes & vice versa when European / vanilla style is enabled
    • Added rain effect on glass material
    • Vehicle Info Panel now expand with long vehicle names to some extent
    • Fixed: Noticeable shadow acne glitch on assets within camera view during dusk/dawn
    • Fixed: "Add style" button is hard to use when using DE, FR, PL, PT, ES and RU
    • Fixed: Reset Configuration in MISC menu does not affect display settings
    • Fixed: Paradox login won't accept user's passwords
    • Fixed: Tooltip for Slope Terrain Landscaping tool has primary and secondary mouse reversed
    • Fixed: Mac - Zooming out quickly while moving the view on the city's border causes the view to go out of this border
    • Fixed: Misleading fertile and forest resource placing in Map Editor
    • Fixed: Mechanics of the Weather Probability sliders in the Theme Editor are unclear
    • Fixed: Excessively long messages in Scenario Editor become fragmented when repetitively triggered
    • Fixed: Map DLC requirement is not readable if map is selected in Content Manager
    • Fixed: Cut off text in zone building info view in EN, ES, FR, PL and PT
    • Fixed: Cut off text in district info view in DE, EN, ES, FR, PL, PT and RU
    • Fixed: Overflowing string in Medical Center description in DE
    • Fixed: Land value icon in district panel wrongly positioned
    • Fixed: Text issue in PL Citizen Happiness and Outside Connections infoviews
    • Fixed: Small overflowing text fix for DE Garbage infoview
    • Fixed: Overlapping Hospital and Water Pumping Station description in DE, ES and FR
    • Fixed: EU hospital description missing information about helicopter and helipad
    • Fixed: EU Hospital short description missing information about helipad in all languages
    • Fixed: Overflowing FR color label in transport lines overview panel
    • Fixed: Bottom line of text in Ore and Oil Industry specialization is cut off in EN, ES, FR,
    • Fixed: European Theme buildings text and tooltips are not localized in Chinese
    • Fixed: Overlapping policies text in Big Town Milestone panel in RU
    • Fixed: Cut off new unlocked policies and specialization text in Milestone Panel in DE and RU
    • Fixed: Base game industry specialization description syntax in DE is inconsistent with other languages
    • Fixed: Description of Paint and Erase 'Districts Painting Tools' are cut off in DE
    • Fixed: Typo in lightning storm chirp
    • Fixed: 'All conditions met at the same time' text is cut-off in PL scenario win/lose conditions header
    • Fixed: Some map names are not localized in DE
    • Fixed: Weekly tourist visits info overlaps with other parts of the district info screen in PL and PT
    • Fixed: Uploading an asset to workshop sometimes causing the asset to become corrupted due to wrong format version in package
    • Fixed: Cathedral of Plenitude requirements text need to be more clear
    • Fixed: Long district names are cut-off at the end while in-game
    • Fixed: There is no confirmation when changing the "Resolution" or the "Aspect Ratio" in the editors
    • Fixed: The text from the Advisor panel flickers when a notification is positioned over it
    • Fixed: The description box when saving an asset is too small preventing the entire text to be displayed and should hold more characters
    • Fixed: Advisor info text for districts is cut off for DE, FR and RU
    • Fixed: Middle points of intersections causing false overlapping detection and preventing placement even if nothing is built there
    • Fixed: Cannot create a new scenario while already inside the Scenario Editor
    • Fixed: Editors do not update load availability immediately when disabling custom assets, themes, scenarios
    • Fixed: When increasing size of Metro Station, the ground texture disappears when placing a tree or prop on the ground
    • Fixed: Pavement Path have misplaced light source on light lamps when built on slope terrain
    • Fixed: Painting Districts in Natural Resources map mode should be allowed
    • Fixed: The user should have the option to toggle between the "white" and the "normal" view when building a new building
    • Fixed: Missing public transport line tooltip preview when switching / hovering over different transport line thumbnail
    • Fixed: Building elevated road and tracks over zoned buildings not highlight removed zone grid
    • Fixed: Unable to easily relocate some of the public transport buildings if parts of it overlap the original location
    • Fixed: Opening Bulldozer while relocating a building causes tooltip to get stuck
    • Fixed: Weather Probabilities percentage number shows 100% despite slider being set at 0%
    • Fixed: Transport tool getting messed up when deleting the line that is currently being edited
    • Fixed: Duplicate prefab errors when having the same pillar in multiple elevations
    • Fixed: Keymapping for Toggle Snapping keys doesn't reset after using "Reset Key Mapping" option
  • Snowfall expansion
    • Fixed: The Studded Tires policy does not mention its cost in its tooltip
    • Fixed: No tutorial for snow clearing or heating
  • Natural Disasters expansion
    • Fixed: Users are able to change random disasters settings in the menu, but it has no effect on the game while playing scenario Tsunami buoy uses the new floating building system
    • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
    • Fixed: The Disaster Response Unit does not send out helicopters when all other vehicles are in use
    • Fixed: Fire Department Helicopters are pouring out water while moving between trees on fire
  • Mass Transit expansion
    • Fixed: User can construct steep cable car cables connections resulting with multiple issues
    • Fixed: Elevated Cable Car Cables can overlap slightly when built close to each other
    • Fixed: Inconsistent Mass Transit DLC highways noise pollution and radius values
    • Fixed: Player can snap ferry related assets to underwater canals
  • Concerts mini-expansion
    • Fixed: Grammar error in premium studio autotune chirp
    • Fixed: Typo in NESTOR earworm chirp

Patch 1.8.0-f3(2017/08/20)

Paid content Concerts mini-expansion

  • Concerts mini-expansion
  • Festival management mechanics
  • Festival policies
  • Upgradable Festival Area
  • Three animated Festival bands
  • New Radio station
  • Chirper Hat

Free update for all players and DLCs owners

  • Cities Skylines base game
  • Content Manager Overhaul
    • Sort assets by
    • Active state
    • Update date
    • File location
  • Choose order of sorting: ascending/descending
  • List sorted by name by default
  • Assets can be selected by clicking them
  • Select all / Deselect all allows user to select or deselect currently filtered assets
  • Enable all / Disable all now affect only selected assets
  • Unsubscribe All button allows user to unsubscribe selected assets in Steam Workshop tab.
  • Multiple search terms can be used to filter the asset list by separating them with comma
  • Asset filtering by Steam tag: prefixing a search term with "t:" can be used to search for steam tags
  • Added "snap to all" option to Snap Settings Panel
  • Fixed: Pathfind causing problems with multiple policies
  • Added scrollbar to overflowing asset importer template category tab buttons
  • Content manager optimization: fixed saves with large amount of custom assets causing hanging
  • Fixed: Cut off text in What's new panel in KO
  • Fixed: Missing 'Load Scenario' localization when loading scenario in all languages except EN
  • Fixed: Missing translation for Toggle Traffic Routes View tooltip in road infopanel
  • Fixed: Citizen Modding: Cow and Pig model are turned 90 degrees clockwise in the preview window
  • Fixed: Issues with bulldozing and construction sounds
  • Added keymapping support for pressing the following buttons: Toggle Snapping Menu, Change Elevation Step, Toolmode Button 1-4
  • Traffic routes info view does not show bicycles for players who don't own After Dark
  • Fixed: Quickly pressing the "Esc" key multiple times, while opening a sub menu of the Pause Menu with the mouse, causes a soft lock
  • Fixed: The values displayed in the Transport view cannot be lower than 9 per week if it previously exceeded that number
  • Fixed: When the user removes the critical status on a building that has no road access, the road access status will be missing
  • Fixed: Multiple instances of a building can be placed at the same spot
  • Fixed: Some Unique Buildings do not follow the Alphabetical display order in Asset Editor
  • Fixed: Power lines, train and tram line tracks cables are unaffected by the fog
  • Fixed: Elevating terrain and using the undo feature leaves behind some remnants in Map and Scenario Editor
  • Fixed: Sometimes when opening the options menu and closing it with escape will result in a softlock
  • Fixed: The mouse pointer does not change into an excavator when bulldozing pipes
  • Fixed: The Water Tower's Info Panel description contains unclear information
  • Fixed: Wrong resolution appears in the drop-down menu when changing from the default to the highest when in windowed mode
  • Fixed: Russian text in Options \ Keymapping \ Map Editor goes out of bounds
  • Fixed: Eden Project description says that it "removes" pollution rather than "decreasing" it
  • Fixed: The "Zoned Buildings Distribution" text in a district's Info Panel is cut off in PL, ES and PT
  • Fixed: Two brushes can be highlighted at once in Map Editor
  • Fixed: It is possible to have Min values higher than the Max and vice versa in Theme Editor World Properties
  • Fixed: Maps downloaded from the Steam Workshop that are then imported and saved by the user do not appear in the Save Map panel
  • Fixed: It is sometimes possible to bulldoze roads outside of city limits
  • Fixed: Public Transport lines are not shown inside tunnels
  • Fixed: Buildings with "Operating at a reduced rate" text, overlap the info panel when playing with RU
  • Fixed: Sometimes, the No Road Access icon is not displayed when a Service Building no longer has access to any road
  • Fixed: Overlapping PL text of policies names under Big Town milestone
  • Fixed: The textures of the Landfill and Snow Dump become corrupted when viewed from afar after first importing its model
  • Fixed: Ships can travel on land and through dam
  • Fixed: Scenario Editor condition 'City Value' unclear
  • Keyboard shortcuts for changing road elevation / switching between over- and underground (page up / down) also switch between overand
  • underground mode for bulldozer
  • Garbage facilities show different stats based on how they work
  • Fixed: KO missing spaces between characters
  • Fixed: Cargo Train Terminal not working when build next to road with bicycle lanes
  • Fixed: Opening the settings menu while holding down the Free Camera keybinding causes the title to soft-lock
  • Fixed: Landscaping does not return cash or soil to original state when pressing Ctrl-Z in-game mode
  • Fixed: Keybindings are still active in-game, behind the save game pop-up
  • Fixed: Low contrast between red color and black text on "Adult" stat in district info panel
  • Fixed: Changing the Size of the Content Manager window causes the Last Updated text and Delete button to randomly change location for some content
  • Fixed: Some Electricity generator buildings do not require water to function despite needing workers
  • Fixed: The use of an article is inconsistent for the service buildings' Info Panel description
  • Fixed: 'Custom assets/mods used: x' text overlaps 'Delete' button in Content Manager and is missing value of assets/mods in RU
  • Fixed: Cut off 'Subscribe to All' button text in PL in Content Manager
  • Fixed: Cut off 'Share' button text in PT in Content Manager
  • Fixed: City garbage service building stats going out of panel in DE, ES, FR, PL, PT and RU
  • Fixed: Some buildings (Wind Turbines, Adv. Wind Turbines) disappear from the screen when zoom out
  • Fixed: When placing power plant on non-electrificated area, its illumination/lights don't turn on until visiting an infoview
  • Fixed: When creating a style it can only be renamed once before the user needs to restart the game to rename it again
  • Fixed: New Game Custom Theme Dropdown Selector does not update immediately after enabling/disabling Themes in**Content Manager
  • Fixed: Custom building assets containing sub buildings causing long loading times. Requires resaving assets.
  • Slightly reduced all custom asset file sizes. Requires resaving assets.

After Dark expansion

  • Fixed: Fishing Tours and Jet Ski Rentals effects seems unbalanced
  • Fixed: The 1x1_beach_Restaurant2 have incorrect names
  • Fixed: The "Harsh Prison Sentences" policy is inconsistent with its description

Snowfall expansion

  • Snowfall DLC icons are shown next to Snowfall builtin maps in new game panel
  • Added 'Priority Road' option for standalone Tram tracks

Natural Disasters expansion

  • Fixed: Fire Helicopter description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Small Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Large Emergency Shelter long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Tank Reservoir long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Cut off Natural Disasters scenarios description in KO
  • Fixed: Overlapping Disaster Response Unit short description in building info panel in RU
  • Fixed: Overlapping Firewatch Tower short description in building info panel in RU
  • Fixed: Overlapping Earthquake Sensor short description in building info panel in RU
  • Fixed: Occlusion issue when panning the camera up while looking at a tornado
  • Fixed: Placing disaster trigger outside city area in the Scenario Editor makes camera jump to disaster location in-game
  • Fixed: Often, the helicopter AI follows the same pattern for multiple helicopters
  • Fixed: Citizens are leaving shelters during a disaster
  • Fixed: Rotating a Disaster in the Scenario Editor over the tooltip makes it disappear

Mass Transit expansion

  • Fixed: Missing Clark Cable and Cables Galore achievements updated description text translation
  • Fixed: Unable to trigger TUTORIAL_TEXT[RoadNamesOpen]
  • Fixed: Cut off Mass Transit scenarios description in KO
  • Fixed: Overlapping Ferry Depot short description in building info panel in RU
  • Fixed: Ferry Depot long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Ferry Stop short description text overflow building info panel in RU
  • Fixed: [BlimpLine] tutorial title is too long and goes out of the text frame in DE, ES and RU
  • Fixed: Clipping highway props on two-lanes highways with sound barriers
  • Fixed: Intercity trains going to the monorail-train-metro-hub show "confused" status
  • Fixed: "Steve" for road naming achievement in ZH in not translated

Match Day mini-expansion

  • Fixed: Rebuild button in Stadium Info Panel is not localized in any language other than English

Patch 1.7.2-f1(2017/06/01)

  • Fixed: Large Avenue with Grass and Large Avenue with Bus Lanes tunnel entrance are missing some props
  • Fixed: Building tooltip for need icons trigger only at certain mouse position for zone buildings and city service in building infopanel
  • Fixed: Incorrect position of asymmetric road island and incorrect prop position on ferry path and one-way train track for Left hand traffic
  • Fixed: Sometimes random road or track segment is deleted when disabling intercity trains
  • Fixed: Multiple public transport stops at the same location causing division by zero / crashing the UI
  • Fixed: Double clicking creating multiple stops at the same place

Patch 1.7.1-f1(2017/05/23)

  • Fixed: "Steam" is no longer translated to "TGP" in Simplified Chinese on Steam
  • Fixed: Some players are unable to start scenarios
  • Added steam tags for new transport types and citizens

Patch 1.7.0-f5(2017/05/18)

170f5_ud.jpg

Paid content Mass Transit expansion

  • 4 new mass transit types:
    • Ferries
    • Cable cars
    • Elevated monorail
    • Blimps
  • New mass transit related service buildings
  • Multiplatform train station with metro station
  • End-of-line train station with metro station
  • Ferry + bus stop
  • Monorail + bus hub
  • Monorail + train + metro hub
  • 3 new scenarios
  • 3 new landmarks
  • 3 new Chirper hats
  • New chirps
  • 3 new policies
  • 14 new Steam achievements
  • New road types
  • 3 new canals variations

Free update for all players

  • Naming of roads
  • Added option to toggle road names on/off
  • Citizen Modding
  • What's New -pop up screen
  • Two bridges for the gravel road
  • One-way Train Track
  • Adjust vehicle count slider for public transport lines
  • Emergency vehicles choose a free lane when available
  • Bulldozer for underground structures
  • Public transport info view additions
  • Unlimited soil - builtin mod added
  • Unlimited oil and ore -builtin mod added
  • Mod inspired features
  • Option to mark railway stations to accept or not accept intercity traffic
  • Ability set stop signs at intersections
  • Ability to toggle traffic lights for an intersection
  • Visual aids to road building
  • Fixed: Player not being able to place custom props made with certain templates
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Main menu news feed color when focused
  • Fixed: Asset editor crash when null sub building list
  • Train tracks can be upgraded between one-way and two-way and therefore now also repaired after being destroyed by a disaster
  • Shoreline building placement improvements
  • Asset editor: fixed elevated road pillars disappearing or being treated as sub buildings when editing interchanges.
  • Fixed: Unnecesary thunderstorm warnings
  • Fixed: Endless sub-building fires
  • Fixed: Helicopters not used when building is completely missing road connection
  • Custom asset usage serialized to saved games and scenarios.
  • Buttons in content manager to subscribe and enable assets and mods used in a save or scenario (available for saves made after update)
  • More stable mass subscribe/unsubscribe to workshop items
  • Condition for "Build X buildings..." tells "Segments" instead of "Amount" when train tracks or metro tunnels are selected as the building, to be clear about what is counted.
  • Better content manager stability with a big amount of assets
  • Asset editor: player can choose custom building unlock milestone
  • Content manager style panel refreshed when removing building from style
  • Fixed: Overlapping 'Snapshot Tool' text in scenario settings in DE, ES, PT and RU
  • Fixed: Superfluous condition 'Have more than xx' name in Tornado Country Goal tab in DE
  • Fixed: Cut-off text in Alpine Villages win window in DE, FR and PL
  • Fixed: The disaster area of effect tooltip text persist on the screen when mouse over
  • Fixed: Changing disaster severity value using slider move the whole disaster info panel
  • Fixed: Place Disaster button is present in Keymapping section for non Natural Disasters DLC owners
  • Custom asset loading optimization
  • Asset editor: thumbshot tool shows sub-buildings
  • Direction arrows displayed on oneway roads/tracks when in constructing mode or traffic/transport infoviews.
  • Upgraded to Unity 5.5.3f1
  • Cities Skylines now uses Metal rendering API on mac fixing multiple graphical glitches (OS X El Capitan 10.11 and newer, only on
  • computers with Metal support)
  • ND scenario maps that don't get flooded are shown in "New Game" map list
  • All ND scenario maps are available for creating scenarios
  • Smaller outside connection capacity for smaller roads
  • Fixed: Player is unable to rotate buildings while placing sub building in Asset Editor
  • Fixed: Player cannot exit New Scenario and Load scenario with ESC key
  • Fixed: Random crashes in Asset Editor after creating new asset one after another
  • Fixed: language change causing issues in-game
  • Asset editor: asset importer preview window fixes
  • Vehicles have show / hide routes button
  • Asset editor optimization
  • Scrollable policies for all categories added
  • Fixed asset editor sub-buildings showing notifications after free camera mode
  • Asset editor: fixed relocation issues when sub building contains paths
  • Fixed: Deluxe DLC link in main menu
  • Fixed: Scenario Editor Conditions carried over when going back and forth between triggers
  • Snap settings panel works in all editors and with right positioning
  • Fixed: Changing language in scenario and then another time in main menu causing an error
  • Fixed: Scenario settings mod list getting messed up when changing language
  • Updated telemetry
  • Asset editor shows DLC icons for trees and roads
  • Fixed: Fire effect is not always noticeable when there are several buildings on fire
  • Fixed: Building intersection on elevated highway interrupt highway bridge model
  • Fixed: Firewatch Tower not illuminated during night time
  • Fixed: Canceling the Disclaimer warning when trying to activate a mod still activates said mod
  • Fixed: Sorting by "Author" doesn't sort things properly between player author and game author items
  • Emergency vehicles choose lane with least traffic
  • Increased emergency vehicles speed
  • Added localization support for a keymapping string
  • Fixed: Missing translations for several keybindings.
  • Updated Natural Disasters scenario map names
  • Added translation keys for all scenario map names
  • DLC badges are shown in new game panel list for Natural Disasters and Mass Transit scenario maps
  • DLC icons are also shown for maps listed in "New Scenario" panel
  • Added underground bulldozer both in-game and for editors
  • Fixed: The currently opened menu will still be opened, with unlocked buildings, if selecting "Restart" when failing a scenario
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a "Complete condition..." box of the Goals tab
  • Fixed: Scrolling the mouse wheel has no effect when the mouse is placed over a locked element
  • Fixed: Creating a new scenario from a save file made from a scenario causes the triggers and disasters of the original scenario to still be applied
  • Expansion badge added for Choose Scenario tab of the New Game panel
  • Fixed: Clipping rubble on collapsed gravel road bridge
  • "Error Error Error Error :(" error message text changed
  • Removed redundant Choose Scenario hover tooltip on New Game menu
  • Fixed: Evacuate/Release Citizens button in shelter panels don't get updated immediately when clicking the global Evacuate/Release button
  • Fixed: Localization is not updating immediately in Scenario Editor when Player change language
  • Added tooltip for Disaster panel button
  • Fixed: Cut-off props and assets names ending in Asset Importer
  • Fixed: Parks do not display the number of tourists
  • Fixed: It is unclear that the Fire Helicopter Depot needs a Firewatch Tower to put out a forest fire
  • Fixed: Missing KO translation for DO and DON'T in scenario goal tab
  • Fixed: Cut off Triggers text in Scenario Editor Planner panel in ES, FR, PL, PT and RU
  • Fixed: Overlapping 'Can Repeat' conditions in Scenario Editor in DE, ES, FR, PL, PT and RU
  • Fixed: Missing localization of no shelters notification in all languages except EN
  • Fixed: Missing localization for newly added Natural Disaster keymapping in DE, ES, FR, KO, PL, PT, and RU
  • Fixed: Missing RESTART button localization in lost prompt window
  • Fixed: Oil industry specialization icon in individual district panel is barely visible
  • Fixed: Missing legend for evacuated building in Disaster Risk view
  • Fixed: ID string present for active Sinkhole in warning panel
  • Fixed: Missing Doomsday Vault service icon in Monument tab within Milestone Panel
  • Fixed: Cut off Police Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Fire Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Missing 'Save Game' and 'Map' localization in Scenario Editor and Main Menu when creating new scenario in all languages except
EN
  • Fixed: Tooltip on level tool in Landscaping tab is wrong about mouse buttons
  • Fixed: Water structures have an upkeep cost of 0.00
  • Fixed: User cannot sort Transport lines with the day, night or day/night option in the Public Transport - Lines detail panel
  • Fixed: Custom and Workshop assets are not placed in any logical order in construction tab
  • Fixed: User is unable to build underground roads under the last large height layer
  • Fixed: Description of the Eden Project monument contains a typo
  • Fixed: The Tax Office's Info Panel description contains incorrect information
  • Fixed: The Cargo Harbor's Info Panel description contains a grammar mistake
  • Fixed: Adding only one policy to the district causes district info view to flicker
  • Fixed: Released prisoners taking jail space while getting home
  • Fixed: Asset editor crashes
  • Asset editor and game always starts with all snap settings on
  • Made policies icons larger in district panel and city info panel
  • Automatic public transport vehicle unbunching
  • District panel changes size with amount of policy icons
  • Separate autosave settings for game and editors
  • Multiple localisation and cut-off issues fixed
  • Fixed: Custom sub buildings without mesh cause terrain to flatten in the whole tile when loading game (requires re-saving the asset)
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PL
  • Fixed: Cut off text in Public Transport Line Overview header: Vehicles in FR
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Passengers in PT
  • Fixed: Cut off text in Public Transport Line Overview header: Stops, Vehicles in ES
  • Fixed: Built-in themes and User themes tabs in map/asset editor are cut off in PL
  • Fixed: Long city names overlap with the day / night slider when the aspect ratio is set to Normal (4:3)
  • Fixed: Overlapping and cut-off Tsunami Warning Buoy title in building info panel in PL and RU
  • Fixed: Cut off Medical Helicopter Depot name in Milestone panel while playing with DE language
  • Fixed: Cut off Disaster Response Unit name in Milestone panel while playing with DE language
  • Fixed: Oil and Fertile land have similar colors on winter themed maps
  • Fixed: The name "Cathedral of Plentitude" contains a spelling error
  • Fixed: Custom asset scale, rotation, and bottom pivot getting hiddenly carried over to next consequent asset
  • Fixed: Citizen scaling, rotation and bottom pivot toggle disabled (messes up animations) in Asset importer
  • Fixed random errors when multiple custom assets have exact same same sub buildings/variations/trailers
  • Slight custom asset loading optimization
  • Fixed asset editor sub building bug when changing asset while in snapshot mode
  • Fixed: Extreme framerate drop when taking snapshots in asset editor
  • Fixed: Panda Sanctuary short description text overflow building info panel in RU
  • Fixed: Overlapping Weather Radar short description in building info panel in RU
  • Fixed: Deep Space Radar long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Firewatch Tower long description text overflow the window and cover Water and Electricity usage in RU
  • Fixed: Overlapping Pumping Service short description in building info panel in RU
  • Fixed: Pumping Service long description text overflow the window and cover Water and Electricity usage in ES
  • Fixed: Overlapping Tall Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Short Radio Mast short description in building info panel in RU
  • Fixed: Overlapping Fire Helicopter Depot title in building info panel in DE, FR, PL, PT and RU

Patch 1.6.3-f1(2017/01/26)

  • Fixed helicopters not used when building is completely missing road connection
  • Fixed endless sub-building fires
  • Fixed unnecessary thunderstorm warnings
  • Fixed crash when adding building to a style
  • Content manager asset sorting
  • Fixed: Overlapping 'Unsubscribe All' button in Content Manager in ES
  • Fixed: Player is unable to close triggers tabs in Goals panel even when buttons look functional

Patch 1.6.2-f1(2016/12/21)

  • Relaxation station DLC audio files are not included in the base game anymore
  • Fixed: User-made scenarios cannot be played without owning natural disasters DLC
  • Fixed: elevated road pillars disappearing when editing interchanges
  • Fixed: elevated road pillars no more treated as sub buildings when editing a building
  • Fixed: sub building now packed only once when used multiple times in a building
  • Fixed: sub building paths getting duplicated when saving a building
  • Fixed: Sub-buildings keep burning after main fire has been extinguished
  • Fixed: Scenario tab in new game panel is disabled when there are no scenarios available

Patch 1.6.1-f2(2016/12/12)

  • Chinese localisation added
  • Added information about Tank Reservoir stored water in Water infoview
  • Added scenario loosing and winning conditions in New Game>Choose Scenario panel
  • IBuilding modding interface
  • Added missing service enumerations to modding API
  • Trailer-, sub building-, and prop variation assets disabled and enabled with main asset
  • Fixed: Typo "Distrcits" in In-Game Keymapping Settings options
  • Fixed: Mac/Linux: The white News Feed box stays highlighted after a user clicks on it.
  • Fixed: Scenario Editor: The word "Severity" isn't localised in any language in the info window for placed Disasters
  • Fixed: Garbage accumulation for International Airport and Cargo Hub is high
  • Fixed: Map Editor: Ancient Wall description text is placeholder text
  • Fixed: Scenario Editor: There's no efficient way of rearranging Conditions order in the list
  • Fixed: Asset Editor: Game stops working when creating a new International Airport asset with props
  • Fixed: Some buildings causing asset editor to crash
  • Fixed: Sub building heights and angles sometimes saved wrong
  • Fixed: Player not being able to place props made with certain templates
  • Fixed: An issue causing mods to disappear from content manager
  • Fixed: Superfluous dot sign at the end of By the Dam scenario name in PT and FR
  • Fixed: Superfluous dot sign at the end of Helicopter Park name in PL
  • Fixed: Multiple disaster reports generated for single disaster cluster
  • Fixed: Localization not refreshed in multiple places when changing languages
  • Fixed: Reloading Theme Editor in the same map theme cause Disaster Probabilities tab issues
  • Fixed: Weather Radar name overflows in KO
  • Fixed: Localization is not updating immediately in Asset Editor for all languages
  • Fixed: Cut off 'Helicopter Priority' in Milestone panel while playing with DE language
  • Fixed: Not updating translation for all policies tooltip text while in district panel
  • Fixed: Notification icons are present for sub-buildings in asset editor
  • Fixed: Citizen using evacuation buses need to first exit the Large Emergency Shelter in order to get inside it
  • Fixed: Loading a game while meteor strike is occurring result with no explosion SFX
  • Fixed: Player need to click twice on radio panel in order to open it
  • Fixed: The after disaster report panel is carried over between saves that both have the same map theme
  • Fixed: Player cannot dismiss after disaster report at will
  • Fixed: Water front buildings becomes displaced when hit by tsunami
  • Fixed: Sub building button disappearing with certain screen aspect ratios
  • Fixed: Garbage piling up in multi-part buildings
  • Fixed: Lose prompt doesn't mention which losing condition was met
  • Fixed: Scenario Editor: Using both trigger and non-trigger conditions for a win or loss makes the conditions get sorted in a strange way inside Goals menu in-game when you use "After each other"
  • Fixed: Scenario Editor: The minus key is not registered when trying to enter a negative value for a money trigger.
  • Fixed: Advanced Wind Turbine becomes displaced when hit by tsunami
  • Fixed: Asset Editor - The user is able to place intersection assets outside of the asset zone limit.
  • Fixed: Asset Editor - User is unable to load the first saved intersection asset in a new asset editor.
  • Fixed: Radio channels streaming warning includes Relaxation Station even though it's okay to stream with that station
  • Fixed: Tutorial message for rebuilding collapsed city services doesn't appear
  • Fixed: Disaster Risk info view has no Advisor text
  • Fixed: Most Natural Disasters keymappings are missing.
  • Fixed: Early warning for disasters remains with unchanged text during the disaster
  • Fixed: Relocating a Shelter causes issues with the current evacuation route.
  • Fixed: Scenario Editor: Users are able to scroll the list of effects without opening the drop-down menu.
  • Fixed: The Chirper birds do not follow the bends in the Chirpynado.
  • Fixed: The Tsunami warning message is cut off.
  • Fixed: Disaster severity slider could be hard to understand for a new player at first
  • Fixed: The Trench Ruins do not get destroyed by disasters.
  • Fixed: Asset Editor - Intersections can be placed over each other.
  • Fixed: Disaster reports names can go out of bounds
  • Fixed: Map Editor: Load Map menu is using the wrong save name
  • Fixed: Role and effects of Disaster Response unit was unclear
  • Fixed: Newly added City Statistics' timelines are inconsistent with other City Statistics' timelines.
  • Fixed: UI: The Disaster warning bar slightly grows each time a new disaster hit the city.
  • Fixed: Some citizens are using evacuation route buses like a regular bus line

Patch 1.6.0-f4 (2016/11/29)


新DLC

  • 7 disasters
    • Tsunami
    • Tornado
    • Thunderstorm
    • Earthquake
    • Sinkhole
    • Forest fire
    • Meteor strike
  • Building fire now spreads
  • Random disasters in sandbox play
  • 5 scenarios
  • New services to counteract disasters
    • Space Radar
    • Weather Radar
    • Tsunami Buoy
    • Earthquake Sensor
    • Firewatch Tower
  • Re-building systems for disaster aftermath
    • Disaster Response Unit
    • Pumping Service
    • Large and Small Shelter
    • Tank Reservoir
  • Helicopters for some existing services and helicopter depots
    • Fire Fighting Helicopter Depot
    • Medical Helicopter Depot
    • Police Helicopter Depot
  • Planning escape routes for Shelters
  • New Chirps
  • 3 new Chirper hats
  • 6 new unique buildings and a new monument
  • 12 new Steam achievements
  • 5 new policies
  • Fresh Water Outlet (new Water Service building)

パッチ

  • Scenario editor and ability to share scenarios in the Workshop
  • 3 radio stations
  • Game engine upgraded to Unity 5.4
  • Load/save/new -panels now support sorting asset list by name or modification time
  • Extra buildings available also in the European theme
  • Paradox Store logo is now Steam logo
  • AssetImporter:
  • Imported asset scaling textbox is automatically set to match template mesh size to prevent confusion with very small models
  • Fixed preview camera showing building tiles for vehicles
  • Warnings for badly optimized or very large custom assets added
  • Sub building serialization + sub building tool in asset editor
  • Prop/tree variation serialization + asset editor tool
  • Asset importer prop/tree templates
  • Asset editor props more organized
  • Ambulance and police car siren volumes tweaked
  • Fixed: After Dark: Collision: Citizens sometimes walk in mid-air to reach the restaurant pier.
  • Fixed: Landscaping: None of the new props are localised in any part of the game
  • Fixed: Snowfall: Trees don't have a thumbnail picture in their tooltip on winter themed maps
  • Fixed: Snowfall: After the Christmas tree burns down the tree is unscathed.
  • Fixed: Snowfall: Tool names partially overlap their corresponding icons
  • Fixed: Stadiums: Juventus Stadium and Camp Nou are very brightly lit at night
  • Fixed: Stadiums: Football Stadium model doesn't look burned down after having burned down
  • Fixed: Stadiums: "Burned Down!" signifier is placed inside the Football Stadium
  • Fixed: Stadiums: Football Stadium gets an "already built" icon when it shouldn't
  • Fixed: Paradox account: Wrong password error message is ambigious
  • Fixed: Paradox account: Missing translation in the Paradox account error message.
  • Fixed: Asset Editor: Asset Importer category icons have no tooltips
  • Fixed: Asset Editor: An intersection with roads from both expansions could have both badges displayed.
  • Fixed: Asset editor: Impossible to import OBJ meshes for new assets
  • Fixed: Content Manager - Unsubscribing too many workshop items at once leads to a crash.
  • Fixed: Memory errors when over 16gb installed in Linux
  • Fixed: The save games in the "Load Game" menu are strangely sorted instead of just sorted by date
  • Fixed: Gameplay: Budget sliders create low land value
  • Fixed: Park prop assets should have an indicator that they come from a specific DLC or mod
  • Fixed: Milestones: Boom Town: Placeholder text displayed when hovering over the tram icon.
  • Fixed: Bus: Missing translation for "Modify Line" and "Lines Overview".
  • Fixed: Total line count in the public transport details panel is missing localization for other languages than english
  • Fixed: Asset Editor: Saving a new asset with some default templates for vehicle assets displays a warning message

Patch 1.5.0-f4

日本語訳


原文

  • Free Football DLC, available to download on Steam Thursday the 9th of June
    • Football Stadium
    • Football match mechanics
    • Possibility to customize football team colour
    • New policies
    • New Chirps
    • New Chirper hat

  • Patch for all the players, available after devs get to the office on Thursday (UTC+2/EET)
    • Pre-order content added to the base game!
    • Email subscription included on the Paradox account creation page
    • Fixed: 'Unsubscribe All' and 'Add style' are inconsistent with rest of the buttons in Content Manager under Style and Steam Workshop tabs
    • Fixed: Incorrect lighting on H2 3x2 Office13 building during day
    • Fixed: {0} symbol appear next to the price while buying new tile in DE
    • Fixed: Solar Plant producing lower amount of energy during night (Solar power plant now produces 70% of the daytime output during the night)
    • Fixed: Parks & Recreation policy mentioned the Decoration budget (now Decoration is removed)
    • Fixed: Map Editor: Saving a new map (in the map editor) and then loading it result in broken map
    • Fixed: Expansion 1: Design: Tourism Specialization does not attract more tourists
    • Fixed: Expansion 1: Bikers stands backwards when waiting at a red light
    • Fixed: LOC: GER: The "Young Adults" text in a district's Info Panel is cut off
    • Fixed: Text: Names exceeding 14 characters are cut-off
    • Fixed: Text: UI: The text fields of citizens or vehicles info panels can overlap when using long custom names
    • Fixed: UI: The number of unread chirps overlaps city notifications, causing it to flicker as well
    • Fixed: Text: UI: Several characters are cut off when displayed in the City Name text field, of the New Game panel
    • Fixed: Bus doors are on the wrong side when using left hand traffic
    • Fixed: Snowplow blade face the wrong way when using left hand traffic
    • Fixed: Landscaping: Tooltip for "Parks and Recreation" policy in milestone menu mentions "Decoration"
    • Fixed: LOC: RU: The text box for "Cost: {0} / cell" ("Стоимость: {0} / клетка") is overlapping in Hydro Power Plant info

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  • 最終更新:2018-06-03 11:52:58

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